The Enigma game
(Books)
Author
Published
Lost Angeles : Hyperion, 2020.
Format
Books
Edition
First edition.
Physical Desc
437 pages ; 22 cm
Accelerated Reader
IL: UG - BL: 5.5 - AR Pts: 16
Status
Plaistow Public Library
YA FIC WEI
1 available
YA FIC WEI
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
Plaistow Public Library | YA FIC WEI | Available in Coop |
Subjects
LC Subjects
Code and cipher stories.
Code breaking -- Young adult fiction.
Enigma machine -- Young adult fiction.
Historical fiction.
Jamaicans -- Scotland -- Young adult fiction.
Orphans -- Young adult fiction. -- Teenagers
Pilots -- Young adult fiction.
Scotland -- Young adult fiction.
Volunteer drivers -- Young adult fiction.
War fiction.
World War, 1939-1945 -- Young adult fiction.
Code breaking -- Young adult fiction.
Enigma machine -- Young adult fiction.
Historical fiction.
Jamaicans -- Scotland -- Young adult fiction.
Orphans -- Young adult fiction. -- Teenagers
Pilots -- Young adult fiction.
Scotland -- Young adult fiction.
Volunteer drivers -- Young adult fiction.
War fiction.
World War, 1939-1945 -- Young adult fiction.
Other Subjects
More Details
Published
Lost Angeles : Hyperion, 2020.
Edition
First edition.
Language
English
Accelerated Reader
UG
Level 5.5, 16 Points
Level 5.5, 16 Points
Notes
Description
Facing a seemingly endless war, fifteen-year-old Louisa Adair wants to fight back, make a difference, do something--anything to escape the Blitz and the ghosts of her parents, who were killed by enemy action. But when she accepts a position caring for an elderly German woman in the small village of Windyedge, Scotland, it hardly seems like a meaningful contribution. Still, the war feels closer than ever in Windyedge, where Ellen McEwen, a volunteer driver with the Royal Air Force, and Jamie Beaufort-Stuart, a flight leader for the 648 Squadron, are facing a barrage of unbreakable code and enemy attacks they can't anticipate. Their paths converge when a German pilot lands in Windyedge under mysterious circumstances and plants a key that leads Louisa to an unparalleled discovery: an Enigma machine that translates German code. Louisa, Ellen, and Jamie must work together to unravel a puzzle that could turn the tide of the war--but doing so will put them directly in the cross-hairs of the enemy. Featuring beloved characters from Code Name Verity and The Pearl Thief, as well as a remarkable new voice, this brilliant, breathlessly plotted novel by award-winning author Elizabeth Wein is a must-read.
Target Audience
Ages 12-18.,Hyperion.
Target Audience
Grades 10-12.,Hyperion.
Awards
A Junior Library Guild selection.
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Citations
APA Citation, 7th Edition (style guide)
Wein, E. (2020). The Enigma game (First edition.). Hyperion.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Wein, Elizabeth, 1964-. 2020. The Enigma Game. Hyperion.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Wein, Elizabeth, 1964-. The Enigma Game Hyperion, 2020.
MLA Citation, 9th Edition (style guide)Wein, Elizabeth. The Enigma Game First edition., Hyperion, 2020.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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